![]() It’s refreshing how Rei Kondoh deviates from the series’ dense sound here to offer warm piano and string parts. ![]() The track shares the militaristic and courageous influence of “Inspiration” from Sengoku Basara 2, but is considerably lighter in both melody and texture. The opening theme for “Heroes” continues the series’ transition towards more accessible sounds. These tracks were presented on a separate soundtrack in 2007. The team of T’s Music, including Masayoshi Ishi and Rei Kondoh, reunited to create over 30 new pieces for the game in a range of emotions and styles. Sengoku Basara 2 Heroes was an enhanced version of Sengoku Basara 2, featuring mutliplayer gameplay, new characters, and an enhanced soundtrack. Beating 50 rounds rewards the player with the character's 3rd armor and beating all 100 rounds grants the 8th weapon for that character.Sengoku Basara 2 Heroes Original Soundtrack After each round, a roulette will appear and the player must time it right to that the light stops at a marked node, giving items such as riceballs to help the player. The player can save and take a break after every ten rounds. Musashi's personal item can only be acquired in this mode, by playing "Duel at Ganryujima" as Musashi.Ī new mode where players go through 100 rounds of beating various enemies. Also, everytime an AI controlled faction gains more territories, the items in the territories it holds levels up.įree Battle lets players play in any stage, from Story Mode and Conquest Mode, as any character. But rather than simply trying to conquer every territory, items can now be acquired by acquiring new territories. Returning from Sengoku Basara, Conquest Mode comes with more features. ![]() Also, with the exception of Musashi's, players can only acquire the characters' personal items in the fourth stage of this mode, after completing certain requirements. Basara Fever is also part of getting some title fans.Ī new mode separated from Conquest Mode of the first title, players play through 5 (or 6 depending on the character) stages following the story of one of 21 characters. This drive does not use up the Sengoku Drive in stock. When this occurs, the player is awarded an item box and the character enters level 1 drive state. The AI gains all effects of the drive state except not being KO'ed.Įverytime the player performs 500 hits in a combo, he/she triggers Basara Fever. Rather than having to defeat 100 enemies, a bar will fill up whenever that character is attacked by the player (the rate depends on the difficulty) and will start to gradually fill up after taking enough damage, and will enter level 1 drive state when it is full. It should be noted however, that the AI characters can also enter this state. Activating Sengoku Drive at higher levels makes the character stay in that state longer. ![]() The character also cannot be staggered (except by a Basara attack) and cannot be KO'ed (at least 1 point of life will remain after and during enemy comboes). ![]() However, attack speed of skills are not affected. While in that state, the character glows yellow (redder if a higher level of drive) and his/her attack and (with the exception of Nōhime's) attack speed increases. When there is at least 1 level of the Sengoku Drive, the character can enter the drive state. 3 though current capacity is dependent of character level). Upon getting 100 kills, the player gains one level of the Sengoku Drive is added to stock (max. ![]()
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